Intermediate/Advanced Facial Rigging - 3Ds Max
    This is a very complex and comprehensive tutorial on creating custom face rigs with 3dsmax.

    Low-Poly Character Tutorial - 3Ds Max
    This is a VERY comprehensive tutorial that covers the entire process of making a character using 3d Studio Max. It covers modeling, unwrapping, and texturing.

    EdgeFlow Tips and Tricks - 3Ds Max
    A quick and simple tutorial with tricks on keeping edge flow clean and in quads.

    Pelt Maping and Lofting - 3Ds Max
    Another quick and simple tutorial that covers pelt map unwrapping, and creating lofted paths.

    3D Stylized Head Tutorial - 3Ds Max
    This tutorial is a little older, but still good. It covers modeling and texturing a stylized head using 3d Studio Max.

    Smoothing Groups - 3dsmax
    This is a very brief tutorial I wrote to explain to some people how to use smoothing groups in max.

    Edge Loops for faces - N/A
    This is sort of a theory tutorial. If you get edge loops, you'll make much better faces. This is not a program specific tutorial.

    Introduction to Maya - Maya
    This is a super beginners tutorial. It goes over some simple poly modeling techniques using Maya.

    Textures for Games (Terrain) - Photoshop
    This is a mini-tutorial. It's just an image too - not actually an html page. It basically explains how to make good tiling texture for walls and things in real-time level art.

    Normals in the Viewport - 3Ds Max
    This tutorial is if you're trying to do normal maps with 3dstudio max. It shows how to apply a normal map with the material editor and get it to show up in real-time in the viewport.

    Render to Texture - 3Ds Max
    This is another graphical mini-tutorial. This one explains how to take a lowpoly object, and a high poly version of the same object, and use 3dsmax's render to texture, to generate a normal map.

 


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